Consult an Expert
Trademark
Design Registration
Consult an Expert
Trademark
Copyright
Patent
Infringement
Design Registration
More
Consult an Expert
Consult an Expert
Trademark
Design Registration
Login
TEAM LIQUID is a WORD Trademark filed on Aug 06, 2022 in HARYANA through United States of America IP Office.The Trademark is registered to Team Liquid Enterprises, L.L.C. and was filed by D.P. AHUJA & CO[7490].
Application ID
5560654
Status
Registered
Date of Application
Aug 06, 2022
Classes
25, 35, 38, 41, 42, 45
Proprietor(s)
Team Liquid Enterprises, L.L.C.
Attorney
D.P. AHUJA & CO[7490]
STAR TOWER, NO. 510, SECTOR-30, GURGAON 122001, DELHI (NCR), INDIA
Type
WORD
Registration State
HARYANA
Country
United States of America
Published
Mar 20, 2023
IP Office
DELHI
Used Since
Proposed to be used
Valid/Upto
06/08/2032
Details
[Class - 35]
Management of professional esports athletes; Providing and operating an online marketplace and retail store services featuring blockchain-based non-fungible assets and tokens, digital collectibles and virtual goods; Providing and operating an online marketplace for buyers and sellers of digital currency assets, crypto collectibles, digital collectibles and virtual goods; Online retail store services featuring merchandise
[Class - 25]
Clothing and athletic apparel
[Class - 41]
Entertainment services in the nature of professional eSports competitions, tournaments and exhibitions; Entertainment services in the nature of online gaming and video/computer gaming competitions, tournaments and exhibitions; Entertainment services in the nature of production of motion pictures, videos, television shows, and multimedia entertainment content in field of eSports, online gaming, and video/computer gaming competitions; providing a website featuring entertainment information in the fields of eSports, online gaming and video/computer gaming competitions; Fan clubs; entertainment services, namely, providing an on-line computer game featuring non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, virtual goods and application tokens; entertainment services, namely, providing on-line, non-downloadable virtual goods for use in virtual environments created for entertainment purposes
[Class - 45]
Online and Internet-based social networking services in the field of eSports, online gaming, and video/computer gaming competitions
[Class - 42]
Providing websites featuring technology that enables users to create on-line communities, participate in discussions, engage in social networking, organize games and sports activities, and connect players, teams and leagues in the field of eSports, online gaming, and video/computer gaming competitions