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2927009
Mar 23, 2015
HEART OF THORNS is a Trademark filed on Mar 23, 2015 in through IP Office.The Trademark is registered to NCSOFT CORPORATION and was filed by attorney.
Application ID
2927009
Status
Registered
Date of Application
Mar 23, 2015
Classes
28, 38, 9, 41
Proprietor(s)
NCSOFT CORPORATION
Published
Nov 14, 2016
Valid/Upto
23/03/2025
Details
[Class - 9]
COMPUTER AND VIDEO GAME SOFTWARE; COMPUTER SOFTWARE ENABLING USERS OF COMMUNICATION DEVICES TO SIMULTANEOUSLY ACCESS DATABASES AND GLOBAL COMPUTER NETWORKS; COMPUTER GAME SOFTWARE DOWNLOADABLE FROM A GLOBAL COMPUTER NETWORK; VIRTUAL REALITY GAME SOFTWARE; ELECTRONIC GAME SOFTWARE FOR HANDHELD AND WIRELESS ELECTRONIC DEVICES; COMPUTER COMMUNICATIONS SOFTWARE FOR CONNECTING COMPUTER NETWORK USERS; COMPUTER AND VIDEO GAME SOFTWARE FOR USE ON CONNECTABLE SYSTEMS FOR INDIVIDUAL, PEER-TO PEER, ONLINE AND MULTIPLAYER PLAY; COMPUTER PROGRAMS FOR USE IN TRACKING THE STATUS OF VARIOUS USERS ONLINE INTERACTIVE GAMING SERVICES, AND FOR MATCHING ONLINE GAME PLAYERS WITH PLAYERS OF ALL SKILL LEVELS; DOWNLOADABLE COMPUTER SOFTWARE FOR MOBILE PHONES, TABLETS AND OTHER ELECTRONIC MOBILE DEVICES IN THE FIELD OF SOCIAL MEDIA FOR THE CREATION AND EXCHANGE OF USER-GENERATED CONTENT; DOWNLOADABLE MOBILE APPLICATIONS FOR GAMING ON SOCIAL MEDIA PLATFORMS BY ONE OR MORE PLAYERS; COMPUTER GAME SOFTWARE ENABLING USERS TO PLAY GAMES WITH MOBILE PHONES, TABLETS AND VIRTUAL REALITY DEVICES.
[Class - 28]
TOYS, NAMELY, TOY ACTION FIGURES AND ACCESSORIES THEREFOR, MECHANICAL ACTION TOYS, COLLECTIBLE TOY FIGURES, FANTASY CHARACTER TOYS, TOY WEAPONS; TOY BOXES
[Class - 41]
PROVIDING VIRTUAL ENVIRONMENTS IN WHICH USERS CAN INTERACT THROUGH SOCIAL MEDIA FOR ENTERTAINMENT PURPOSES: PROVIDING ENTERTAINMENT IN THE NATURE OF ELECTRONIC GAMES, AND MULTIPLAYER ELECTRONIC GAMING, AND MULTIPLAYER GAME COMPETITIONS; PROVIDING INFORMATION, ADVICE, AND NON-DOWNLOADABLE ELECTRONIC PUBLICATIONS IN THE NATURE OF MAGAZINES, NEWSLETTERS, REPORTS, MANUALS, JOURNALS, AND COLLABORATIVE WEB PAGE CONTENT (WIKIS) IN THE FIELDS OF ELECTRONIC ENTERTAINMENT, GAMES, AMUSEMENT TYPE ACTIVITY GAMES AND MULTIPLAYER GAME COMPETITIONS; ELECTRONIC PUBLISHING SERVICES, NAMELY, DEVELOPMENT AND DISSEMINATION OF TEXT AND GRAPHIC WORKS FEATURING ENTERTAINMENT IN THE FIELD OF GAMES; PROVIDING A WEBSITE FEATURING NON-DOWNLOADABLE VIDEOS FEATURING ANIMATED VIDEO GAME CHARACTERS; PROVIDING INFORMATION ON-LINE RELATING TO COMPUTER GAMES AND COMPUTER ENHANCEMENT FOR GAMES NON-DOWNLOADABLE ELECTRONIC BOOKS IN THE FIELD OF COMPUTER GAMES AND ROLE-PLAYING GAMES; PROVIDING ONLINE JOURNALS, NAMELY, BLOGS FEATURING ENTERTAINMENT AND EDUCATION ON THE INTERNET; PROVIDING WEBSITES WITH BLOGS FEATURING ENTERTAINMENT AND EDUCATION, WHICH PERMIT USER COMMENTARY AND OPINION THROUGH THE INTERNET; PROVIDING ON-LINE COMPUTER GAMES, PROVIDING A WEB SITE FEATURING DRAWINGS, AND OTHER ENTERTAINMENT-BASED MULTIMEDIA MATERIALS AND INFORMATION; MULTIMEDIA ENTERTAINMENT SOFTWARE PRODUCTION SERVICES; ENTERTAINMENT SERVICES IN THE FORM OF ELECTRONIC, NON-DOWNLOADABLE COMPUTER AND VIDEO GAMES PROVIDED BY MEANS OF THE INTERNET PROVIDING OF ENTERTAINMENT ADVICE, CONSULTANCY AND INFORMATION; PROVIDING TRACKING OF USERS OF ONLINE INTERACTIVE GAMING SERVICES AND MATCHING ONLINE GAME PLAYERS WITH OTHER PLAYERS OF ALL SKILL LEVELS; ARRANGING AND CONDUCTING COMPETITIONS FOR VIDEO GAMERS AND COMPUTER GAME PLAYERS; ARRANGING ONLINE COMPUTER AND VIDEO GAME COMPETITIONS FOR INTERACTIVE GAME PLAYERS; PROVIDING ON-LINE TRIVIA, TIPS AND STRATEGIES FOR COMPUTER GAMES; ENTERTAINMENT SERVICES IN THE NATURE OF AN ONLINE INTERACTIVE REAL TIME, ROLE PLAYING GAME FOR OTHERS OVER A GLOBAL AND LOCAL AREA NETWORKS; ENTERTAINMENT SERVICES IN THE NATURE OF AN ONLINE INTERACTIVE GAME PROVIDED BY MEANS OF A GLOBAL COMPUTER NETWORK; PROVIDING INFORMATION, NEWS, INSTRUCTION, ORGANIZING AND GATHERING CUSTOMER FEEDBACK, NEWS ABOUT CONTESTS AND STREAM TOURNAMENTS VIA GLOBAL COMPUTER NETWORKS, WEB APPLICATIONS, E-MAIL, SMS, SOCIAL MEDIA NETWORKS.