Consult an Expert
Trademark
Design Registration
Consult an Expert
Trademark
Copyright
Patent
Infringement
Design Registration
More
Consult an Expert
Consult an Expert
Trademark
Design Registration
Login
5351185
Mar 01, 2022
Device is a DEVICE Trademark filed on Mar 01, 2022 in DELHI through Republic of Korea IP Office.The Trademark is registered to SAMSUNG ELECTRONICS CO., LTD. and was filed by attorney.
Application ID
5351185
Status
Registered
Date of Application
Mar 01, 2022
Classes
9, 35, 37, 41, 42
Proprietor(s)
SAMSUNG ELECTRONICS CO., LTD.
Type
DEVICE
Registration State
DELHI
Country
Republic of Korea
Published
Oct 10, 2022
IP Office
DELHI
Used Since
Proposed to be used
Valid/Upto
01/03/2032
Details
[Class - 9]
Downloadable electronic manuals; Downloadable multimedia file; Electronic publications, downloadable; Downloadable electronic documents; Televisions; Smartphones; Mobile telephones; Smart watches; Tablet computers; Portable computers; Light emitting diode (LED) displays; Virtual reality headsets; Blank USB flash drives; Blank flash memory cards; Network routers; Digital door locks; Digital signage display panels; Semiconductors; Battery chargers for portable phones, tablet computers and portable computers; Rechargeable electric batteries; Video projectors; Set-top boxes; Solid state drives; Protective covers for smartphones; Audio speakers; Audio electronic components, namely, surround sound systems; Wearable computers in the nature of smartwatches and smartglasses; Electric sensors; Wearable activity trackers; Cameras; Computers; Downloadable computer software; Computer monitors; Headphones; Ear buds; Downloadable virtual reality game software; Downloadable and recorded software for computer generated characters for use in movies, television, internet and entertainment purposes; Downloadable and recorded computer programs featuring interactive virtual characters for use in movies, television, internet and entertainment purposes; Downloadable augmented reality software for use in mobile devices for integrating electronic data with real world environments for the purpose of customer relationship management (CRM).
[Class - 37]
Providing information relating to the repair of smartphone; Providing information relating to the repair of electric communication device; Providing information relating to the repair of computers and computer peripherals; Electric appliance installation and repair; Providing information relating to the repair of electrical and electronic apparatus and equipment; Providing information relating to the repair of electric audio equipment; Repair and maintenance services of electronic apparatus for household purposes and home appliances; Installation of electronic apparatus for household purposes and home appliances.
[Class - 42]
Design and development of computer hardware; Technical advice relating to operation of computers; Computer programming; Computer software development; Maintenance and updating of computer software; Computer software consultancy; Technical support services, namely, troubleshooting in the nature of diagnosing problems with telecommunication machines and apparatus used for computer communication networks; Technical support services, namely, troubleshooting in the nature of diagnosing computer hardware and software problems; Computer security consultancy; Electronic data storage; Data conversion of electronic information; Hosting of digital content on the Internet; Providing search engines for the internet; Web site hosting services; Telecommunications technology consultancy; Design and development of virtual reality software; Computer graphics services.
[Class - 41]
Arranging and conducting of seminars for educational purposes; Arranging and conducting of educational events; Arranging and conducting of educational events via internet or mobile applications; Educational services; Providing information in the field of education; Augmented reality video production; Production of movie special effects; Entertainment services, namely, providing an on-line computer game; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Multimedia entertainment services in the nature of development, production and post-production services in the fields of video and films; Entertainment services in the nature of production of motion pictures, television shows, multimedia entertainment content.