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D DREAM SPORTS is a Trademark filed on Feb 10, 2020 in through IP Office.The Trademark is registered to (1) DREAM SPORTS INC.Body Incorporate and was filed by attorney.
Application ID
4435636
Status
Objected
Date of Application
Feb 10, 2020
Classes
9, 16, 18, 25, 28, 35, 38, 41, 42, 45
Proprietor(s)
(1) DREAM SPORTS INC.Body Incorporate
Details
[Class - 18]
Bags, satchels, backpacks, sport and athletic bags, canvas bags, beach bags, carry-on bags, purses and wallets, duffel bags, general purpose bags, umbrellas, parasols, articles of leather and imitation leather; parts, fittings and accessories for all the aforesaid goods
[Class - 9]
Computer programs and software (downloadable); computer programs, in particular computer, video, online and browser games, and games programs for mobile telephones and other mobile terminals; online and browser games; parts and fittings included in Class 9 for all the aforesaid goods.
[Class - 16]
Printed newsletters, brochures, leaflets, posters, banners, flyers, pens, pencils, paperweights, envelopes, cards, tokens, vouchers, tickets and coupons made of paper and cardboard; letterheads, visiting cards, certificates, books, magazines, collecting cards.
[Class - 38]
providing online chat rooms for registered users for transmission of messages concerning collegiate life, classifieds, virtual community, chatroom services for social networking, photo sharing and tracking of trends; telecommunications services.
[Class - 35]
Promotion and marketing of events, arranging and conducting of events, promotion of competitions, organization of events, exhibitions, fairs and shows for commercial, promotional and advertising purposes.
[Class - 28]
Games and playthings, gymnastic and sporting articles not included in other classes; balls, bats, rackets, bowling apparatus, basketball nets, nets for sports, hockey sticks, pads for use in sports, all kinds of sporting articles used in hockey, football, basketball, kabaddi, cricket, boxing, tennis, squash, badminton, cycling, shooting and ridings; protective sportswear and training apparatus.
[Class - 45]
Online social networking services accessible by means of downloadable mobile applications.
[Class - 41]
Entertainment services in the nature of organizing, conducting, operating, and managing, sports competitions; Entertainment services in the nature of fantasy sports leagues, as well as arranging fantasy contests and organizing fantasy tournaments; Entertainment services, namely, organizing and coordinating fantasy gaming leagues and fantasy sports leagues for others via a global computer network; Arranging, organizing, conducting, and hosting social entertainment events for sports and fantasy sports; Entertainment services, namely, entertainment information in the field of sports and fantasy sports accessible by computer networks; Entertainment services, namely, providing information regarding sports and sports competitions and fantasy sports competitions; Entertainment services, namely, providing an interactive web site by way of the Internet in the field of sports and fantasy sports; Providing sports information and fantasy sports information and entertainment information via a global computer network or a commercial on-line computer service or by cable, satellite, television, and radio; Arranging and conducting athletic competitions and fantasy sports competitions, namely, professional games and exhibitions; Entertainment services, namely, production and distribution of entertainment programming, namely, webisodes featuring sports analysis and commentary, music videos, radio shows, videos in the field of sports, podcasts in the field of sports, and audio-visual works, namely, television programs in the field of sports and fantasy sports competitions; production and distribution of entertainment programming, namely, webisodes featuring sports analysis and commentary, music videos, radio shows, videos in the field of sports, podcasts in the field of sports, and audio-visual works, namely, television programs in the field of sports and fantasy sports competitions via electronic global computer networks.
[Class - 42]
Computer services, namely, creating an online community for registered users to participate in the administration of sports competitions and fantasy sports competitions and related operations, voting, auctioning, coaching, play calling, contract negotiations, salary negotiations, player trades, and player drafts.