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Class 28

List of Goods

Related Classes

Register Your Class 28

FAQs

Trademark Class 28

Trademark Class 28 covers a wide range of toys, playthings, game equipment, and sporting goods, including recreational items and seasonal decorations. This class is particularly relevant to businesses in the toy, gaming, sports, and leisure industries.

Trademark registration for toys, games, sports gear, and Christmas decorations must be done under Trademark Class 28. Companies offering products such as board games, dolls, video game controllers, fitness equipment, or Christmas tree ornaments should register under this class to ensure proper trademark protection.

Class 28 mainly includes toys, game-playing devices, sports gear, amusement items, and specific Christmas tree accessories.

  • This Class includes, in particular:

  • Amusement and game equipment, including game controllers
  • Novelty toys for jokes and parties, such as carnival masks, paper party hats, confetti, party poppers, and Christmas crackers
  • Hunting and fishing gear like fishing rods, landing nets, decoys, and game calls
  • Equipment used in various sports and recreational games
  • This Class does not include, in particular:

  • Christmas tree candles (Class 4), electric lights for trees (Class 11), and edible decorations like confectionery or chocolates (Class 30)
  • Diving gear (Class 9)
  • Sex toys and love dolls (Class 10)
  • Gymnastic and sportswear (Class 25)
  • Certain gymnastic and sports-related items, such as protective helmets, goggles, and mouthguards (Class 9), gym mats (Class 27), sporting firearms (Class 13), hunting knives and harpoons (Class 8), hunting firearms (Class 13), and commercial fishing nets (Class 22), which are categorized based on their function or purpose in other classes

Who Should Register Under Trademark Class 28?

You should register under Trademark Class 28 if your business involves:

  • Manufacturing or selling games, toys, and playthings
  • Producing video game apparatus and gaming accessories (excluding software)
  • Offering gymnastic and sporting goods, such as balls, bats, nets, and fitness equipment
  • Supplying amusement equipment, including party favors and novelty items
  • Creating or selling Christmas tree decorations, excluding lights and edible items
  • Providing hunting and fishing gear, like fishing rods, decoys, and game calls
  • Retailing joke and party products like masks, confetti, or party poppers

One of the famous brands registered under trademark Class 28 is Funskool. As India’s largest toys and games company, Funskool holds trademarks for board games, puzzles, sporting equipment, educational toys, and action figures. Class 28 registration guards against unauthorized use of its brand in the toy and sports segments. Registering under the correct class ensures exclusive rights and prevents misuse of your trademark by others in the same product category.

List of Goods Classified under Trademark Class 28

1abdomen protectors for sports
2action figures
3adhesive abdominal exercise belts, electric, for muscle stimulation
4amusement machines, automatic and coin-operated
5apparatus for games
6appliances for gymnastics
7arcade video game machines
8archery implements
9artificial fishing bait
10artificial snow for Christmas trees
11ascenders [mountaineering equipment]
12athletic supporters [sports articles]
13baby gyms
14backgammon games
15bags especially designed for skis
16bags especially designed for surfboards
17balance bicycles [toys]
18ball pitching machines
19ball-jointed dolls [BJD]
20balls for games
21balls for playing boules games
22bar-bells
23baseball gloves
24batting gloves [accessories for games]
25bells for Christmas trees
26billiard balls
27billiard cue tips
28billiard cues
29billiard markers
30billiard table cushions
31billiard tables
32bingo cards
33bite indicators [fishing tackle]
34bite sensors [fishing tackle]
35bladders of balls for games
36board games
37bob-sleighs
38body-building apparatus / strength training apparatus
39bodyboards
40boomerangs
41bowling apparatus and machinery
42bowling balls
43bows for archery
44boxing gloves
45building blocks [toys]
46building games
47butterfly nets
48camouflage screens [sports articles]
49candle holders for Christmas trees
50caps for pistols [toys]
51card games
52carnival masks
53chalk for billiard cues
54chess games
55chessboards
56chest expanders [exercisers] / exercisers [expanders]
57chips for gambling
58Christmas crackers [party novelties]
59Christmas tree stands
60Christmas trees of synthetic material
61clay pigeon traps
62clay pigeons [targets]
63climbers' harness
64coin-operated billiard tables
65cone markers for sports
66confetti
67conjuring apparatus
68controllers for game consoles
69controllers for toys
70counters [discs] for games
71creels [fishing traps]
72cricket bags
73cups for dice
74darts
75decoys for hunting or fishing / lures for hunting or fishing
76dice
77discuses for sports
78divot repair tools [golf accessories] / pitch mark repair tools [golf accessories]
79dolls
80dolls' beds
81dolls' clothes
82dolls' feeding bottles
83dolls' houses
84dolls' rooms
85dominoes
86draughtboards / checkerboards
87draughts [games] / checkers [games]
88drones [toys]
89dumb-bells
90edges of skis
91educational games
92elbow guards [sports articles]
93electric muscle stimulation bodysuits for sports
94electronic targets
95exercise weights
96external cooling fans for game consoles
97fairground ride apparatus
98fencing gauntlets / fencing gloves
99fencing masks
100fencing weapons
101fidget toys

Why Choose Vakilsearch for Trademark Registration under Class 28?

Trademark Class 28 includes a wide range of products such as toys, games, sports equipment, gymnastic articles, and novelty items. If your business deals in any of these, registering under the correct class is essential to protect your brand from infringement and ensure exclusive rights over your product names, logos, or designs. Class 28 trademark registration safeguards your identity in a highly competitive market, making it a crucial step for businesses in the toy and sports goods industry.

Vakilsearch offers fast, reliable, and end-to-end support for trademark registration under Class 28. Our senior Intellectual Property lawyers handle everything from conducting comprehensive trademark search and filing your application within 6 hours to managing formality checks, examination, hearings, and securing your registration certificate.

With a simplified online process, expert legal guidance, and full support for objections, renewals, and assignments, Vakilsearch ensures your trademark journey is seamless and legally sound.

Frequently Asked Questions

Class 28 includes toys, game equipment, sporting goods, party supplies, and some hunting and fishing accessories.
Yes, physical video game apparatus like controllers and consoles (excluding downloadable software) fall under this class.
Yes, equipment used for gymnastics and sports, such as weights, skipping ropes, and balls, are covered under Class 28.
Yes, Class 28 includes party toys, masks, hats, crackers, and joke items.
Yes, items like fishing rods, landing nets, and game calls are covered, but not firearms or knives (which fall under other classes).

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