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4031611

Dec 19, 2018

Box Logo

Box Logo

Box Logo is a Trademark filed on Dec 19, 2018 in through IP Office.The Trademark is registered to (1) UNITY IPR APSBody Incorporate and was filed by attorney.

Box Logo

Box Logo Trademark Information

Application ID

4031611

Status

Registered

Date of Application

Dec 19, 2018

Classes

9, 35, 41, 42

Proprietor(s)

(1) UNITY IPR APSBody Incorporate

Valid/Upto

19/12/2028

Details

[Class - 35]

Job placement; Job and personnel placement; Connecting qualified service providers, namely, software developers and digital content developers, with consumers, clients, and employers; Testing to determine professional competency in the fields of software development and digital content creation; Providing a website for connecting qualified service providers, namely, software developers and digital content developers, with consumers, clients, and employers; Providing job placement services via mobile applications; Operating an online marketplace for sellers and buyers of goods and services in the fields of computer software, software development, gaming, game development, virtual reality, augmented reality, mixed reality, extended reality, technology, computer networking, film, television programs, digital media, artificial intelligence, advertising, and business management; Distributorship services in the fields of computer applications, computer games, online games, online computer applications, multi-player computer games, interactive 3D game and non-game worlds, mixed 3D and 2D content, films, television programs, videos, and digital media in general; Business networking services, namely, providing an online platform for matching software developers and digital content creators with software and digital content publishers; Arranging and conducting business conferences in the fields of computer software, software development, gaming, game development, virtual reality, augmented reality, mixed reality, extended reality, technology, computer networking, film, television programs, digital media, artificial intelligence, advertising, and business management, and publishing and distributing educational materials in connection therewith; Business monitoring and consulting services, namely, analyzing web sites, digital goods, namely, downloadable software, mobile applications and digital media, digital content, and the applications of others to provide strategy and insight regarding marketing, sales, purchasing decisions, and product design for business purposes; Market research services relating to the collecting, tracking, analyzing, integrating, controlling, managing, displaying, and reporting of online and mobile application advertising and marketing information and data of digital content providers, namely, providing traffic metrics, statistics, user activity data, audience click traffic, website visit measurement, consumer purchasing and spending, and marketing and advertising reports; Data analytics services, namely, analysis of advertising, marketing, sales, customers, product usage, and market trends and actions; Online advertising on a computer network

[Class - 9]

Computer software for creating computer applications, computer games, online games, online computer applications, multi-player computer games, interactive 3D game and non-game worlds, mixed 3D and 2D content, films, television programs, videos, and digital media in general; Computer software for enabling remote access to computer software for creating computer applications, computer games, online games, online computer applications, multi-player computer games, interactive 3D game and non-game worlds, mixed 3D and 2D content, films, television programs, videos and digital media in general; Computer software for enabling, operating, and displaying computer applications, computer games, online games, online computer applications, multi-player computer games, interactive 3D game and non-game worlds, mixed 3D and 2D content, films, television programs, videos and digital media in general; Computer software for editing images, sound, video, and digital media in general; Computer game software; Computer software for video game development and operation; Computer software for creating virtual, augmented, mixed reality, and extended reality experiences; Computer software, namely, software for digital virtual agents, intelligence agents, predictive systems, cognitive process automation, visual computing applications, knowledge virtualization, robotics, natural language processing, genetic and deep learning algorithms, reinforcement learning, semantic ontologies, pattern recognition, knowledge modeling technologies, cognitive enhancement in respect of experience and productivity, accelerating processes, automation, and autonomy in the field of artificial intelligence; Computer-aided design (CAD) software for general use; Computer software for driving simulation and guidance; Software development kits (SDKs); Computer software for enabling service providers to optimize user monetization, marketing, and satisfaction; Computer software for enabling processing of mobile payments; Computer software for providing an online database in the field of transaction processing to upload transactional data, provide statistical analysis, and produce notifications and reports; Computer software for delivery of online advertising; Computer software, namely, software for the delivery of educational materials, tutorials, certification tests, and exams in the fields of software development and digital content creation

[Class - 41]

Multimedia publishing of software; Production of video and computer game software; Providing information online relating to the fields of gaming, game development, virtual reality, augmented reality, mixed reality, extended reality, artificial intelligence, film, television programs, and digital media, advertising, and business management; Conducting educational conferences, seminars, workshops, lectures, and webcasts featuring live and audio-visual presentations all in the fields of computer software, software development, gaming, game development, virtual reality, augmented reality, mixed reality, extended reality, artificial intelligence, technology, computer networking, film, television programs, digital media, advertising, and business management, and publishing and distributing educational materials in connection therewith; Non-downloadable electronic publications in the nature of online educational training material in the fields of digital virtual agents, intelligence agents, predictive systems, cognitive process automation, visual computing applications, knowledge virtualization, robotics, natural language processing, genetic and deep learning algorithms, reinforcement learning, semantic ontologies, pattern recognition, knowledge modeling technologies, cognitive enhancement in respect of experience and productivity, accelerating processes, automation, autonomy, and artificial intelligence; Educational services, namely, providing educational certification programs, study resources, tutorials, education testing, and review courses in the fields of software development and digital content creation; Educational services, namely, providing educational publications, namely, instructional materials, educational materials, teaching materials, tutorial materials, study materials, self-study preparation materials, and practice exams in the fields of software development and digital content creation; Educational services, namely, conducting training classes and seminars in the fields of software development and digital content creation

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FAQ's for Box Logo Trademark

The application for Box Logo was made on Dec 19, 2018
The trademark applicant for Box Logo is (1) UNITY IPR APSBody Incorporate.
Trademark application has been filed under the class(es) 9,35,41,42.
As per IP India, trademark application is on the following stage: Registered.
Listed application Id of Box Logo is 4031611.
Box Logo Trademark is a undefined mark.
Disclaimer: Vakilsearch assumes no responsibility or liability for any errors or omissions in the content of this page. The data is derived from mca.gov.in and ipindia.gov.in
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